Adam Benson - VFX Supervisor / Supervising Producer

VFX/CG/Comp Supervisor & Advanced CG Generalist & Compositor
Category Logo
Get Printable Resume

Sleep Deprived Films

The Horrible

Writer, Director, Producer, Visual Effects Artist

From Oct 2012 To Jan 2014

After years of putting it off, I've started working on The Horrible. This short is in it's preliminary stages right now. There have been some story boards done, the script is done, and I've started working on some of the Characters. In the coming months I'll be putting together a package to start raising money to get this short film made!

Longevity

Sound, Composer, Visual Effects Artist

From May 2005 To Jun 2005

Created a series of visual effects shots for the film, as well as supervised and defined techniques for other compositors. In addition to my VFX duties I wrote and recorded the score for the film, and I recorded the dialogue and live sound during productionVisual effects supervisor/Coordinator

A Day For Tea

Cinematographer, Visual Effects Supervisor

From May 2005 To May 2005

I won best cinematography with this film. I also wrote the music and performed and engineered the recording.Shot and worked as Visual Effects Supervisor on this award winning short film.

Syndrome Studios

1061 Sunset Blvd.
Los Angeles, CA 90012
Ultimate Animals

Project Lead / TD

From Nov 2014 To Mar 2015

Created many quadruped rigs for animal animations. Developed several pipeline tools using Python. Created textures for many animals. Used Shave and a Haircut to create animal Fur. Setup lighting for various scenes. Created particle systems for swarms and fluid effects. Did a number of animal character animations, and managed the animation pipeline. Setup and managed final renders.

Fall Out Boy - "Centuries"

Sr. Generalist / Crowd Sim TD

From Aug 2014 To Oct 2014

Worked primarily in crowd simulations using Golaem and Maya. Created and rigged Roman characters for crowd sims. Did lighting, texturing and rigging on Roman Colosseum. Handled most of the camera tracking using SynthEyes. Populated the Colosseum with crowds and setup shots for final rendering.

See on IMDB
Pause Festival Title Animation

Maya Generalist, Match-Mover

From Jan 2014 To Jan 2014

Match-moved plates, Created and Animated various shots and elements for integration into the plates.

People's Choice Awards Stage Graphics

Maya Generalist

From Oct 2013 To Jan 2014

Modeled, Textured, rigged and animated several various Stage Graphics for the 2014 People's Choice Awards

Disney XD Commercial Bumpers

Maya Generalist

From Dec 2013 To Dec 2013

Created graphic elements for commercial bumpers

EDC (Electric Daisy Carnival) Title Animation

Maya Generalist

From Nov 2013 To Dec 2013

Created a series of dynamic effects, including CG fireworks, Fluid Effects, Streamers, Butterfly swarms and Confetti. Also built several animation rigs and did some lighting and texturing.

Various Projects

Maya Generalist

From Sep 2012 To Nov 2013

History Channel graphics, Katy Perry Stage Graphics, People's Choice Award Graphics, Electric Daisy Carnival graphics. Work is usually between one day and three weeks at a time on various projects. Some projects I only work as an animator, others I cover the gamut of needs for the effects desired.

Katy Perry Stage Graphics

Maya Animator

From May 2013 To May 2013

Created and animated stage graphics for display at a live event. Used some mathematical formulas in a MEL script to animate many of the parts.

The Bible - Title Graphics

Z-Brush, Maya Artist

From Feb 2013 To Feb 2013

Created graphic elements for promotional content.

Smash 5 / Bang Bang

Nova: Making Stuff

Maya Generalist

From Sep 2013 To Oct 2013

Worked on title sequence and various graphics for the show. This included modeling, layout, texturing, lighting, dynamics and animation for two parts of a five part title sequence. The modeling included robotic quad-copters, trains, and a wide assortment of other environmental elements. Dynamic effects included particle swarms and hair/string dynamics. Animation included camera animation and robotic animations, partially in particle swarms, and partially on robotic arm sequences. Some of the dynamics included rock slides and spray can effects, simulating paint on a surface. Lighting and texturing was a large part of my work on the entire title sequence and for many of the show graphics as well.

See on IMDB

Sassoon Film Design

Journey to the South Pacific

Maya Animator, Match-Mover

From Jul 2013 To Aug 2013

Maya modeling, Synth-eyes camera tracking, and Maya match-move and animation. This was for an IMAX Documentary.

Geisler Graphics

Do or Die

3DS Max Animator

From May 2013 To Aug 2013

Worked primarily as a 3DS Max layout and animation artist on the National Geographic Show, "Do or Die". The show covered a wide range of topics from week to week and required use of MadCar, Biped, CAT and VRay as well as some minor work in AfterEffects. All animation was done in 3DS Max. Only minor modeling, texturing and lighting was done.