Resume

Adam Benson

12416 Moorpark st. Unit A

Studio City, CA 91604

310-774-1903
adamb@sleepdeprivedfilms.com

Aaron Sims Creative

Aaron Sims Creative

Work as Animation CG Supervisor, Pipeline TD, Character TD, and FX TD. Responsibilities include building and maintaining a Shotgun pipeline. Developing internal tools for administration, CG and Compositing Tools. Maintaining Deadline and GIT repositories. Character rigging and character FX. Supervision of Animation and Lighting teams. Setup and development of cloth and particle/Fluid FX. Shotgun pipeline engineering includes development of Timecard system that works directly inside Maya, Nuke, Mari, Photoshop and all other Shotgun Integrated systems. Rendering and workflow communications from Shotgun to Deadline, or from Shotgun to the inter-office chat messenger.

2016-09-12 to 2018-06-29

The Third Floor

Various Projects

Setup characters for Golaem Crowd Simulations. Created Golaem rigging tools for creating automated behavior clips from existing animations, and tools for converting traditional rigs into Golaem capture rigs. Rigged characters and props.

2016-07-11 to 2016-09-02

Gradient FX

The Last Ship

Worked as a Nuke compositor on episodic TV show.

2016-03-17 to 2016-06-30

Fear the Walking Dead

Worked as a Nuke Compositor on Episodic TV show

2016-03-17 to 2016-06-30

Masters FX

The Belko Experiment

Worked as the CG Sequence Supervisor. Created Nuke Pipeline tools for artists to properly log and render shots. Tools included templated scene builds, where an artists logs a shot number into Nuke and the basic comp is assembled with proper footage, write nodes and in and out points. Created a slate builder that renders proper slates, with artists names and running times, version numbers, et cetera. Supervised a team of 12 artists, both Maya artists and Nuke artists. Created a large number of complex CG integration shots, including match-move wounds, exterior environment shots, scene extensions, and practical effects integration. Composited CG shots, and chroma-key plate shots. Scripted production tools for assembling large quantity "monitor" shots from an EDL. Assisted with Shotgun pipeline and work assignments.

2015-08-17 to 2016-01-29

Prologue Films

Destiny

Worked as a cloth TD on the Video Game "Destiny". All work was done in Maya using nCloth simulations on a tight deadline.

2015-07-15 to 2015-07-31

Syndrome Studios

Ultimate Animals

Created many quadruped rigs for animal animations. Developed several pipeline tools using Python. Created textures for many animals. Used Shave and a Haircut to create animal Fur. Setup lighting for various scenes. Created particle systems for swarms and fluid effects. Did a number of animal character animations, and managed the animation pipeline. Setup and managed final renders.

2014-11-03 to 2015-03-27

Fall Out Boy - "Centuries"

Worked primarily in crowd simulations using Golaem and Maya. Created and rigged Roman characters for crowd sims. Did lighting, texturing and rigging on Roman Colosseum. Handled most of the camera tracking using SynthEyes. Populated the Colosseum with crowds and setup shots for final rendering.

2014-08-04 to 2014-10-24

Pause Festival Title Animation

Match-moved plates, Created and Animated various shots and elements for integration into the plates.

2014-01-03 to 2014-01-21

People's Choice Awards Stage Graphics

Modeled, Textured, rigged and animated several various Stage Graphics for the 2014 People's Choice Awards

2013-10-18 to 2014-01-03

Disney XD Commercial Bumpers

Created graphic elements for commercial bumpers

2013-12-16 to 2013-12-20

EDC (Electric Daisy Carnival) Title Animation

Created a series of dynamic effects, including CG fireworks, Fluid Effects, Streamers, Butterfly swarms and Confetti. Also built several animation rigs and did some lighting and texturing.

2013-11-04 to 2013-12-06

Various Projects

History Channel graphics, Katy Perry Stage Graphics, People's Choice Award Graphics, Electric Daisy Carnival graphics. Work is usually between one day and three weeks at a time on various projects. Some projects I only work as an animator, others I cover the gamut of needs for the effects desired.

2012-09-14 to 2013-11-14

Katy Perry Stage Graphics

Created and animated stage graphics for display at a live event. Used some mathematical formulas in a MEL script to animate many of the parts.

2013-05-20 to 2013-05-22

The Bible - Title Graphics

Created graphic elements for promotional content.

2013-02-15 to 2013-02-16

Millenium Films / World Wide FX

The Expendables 3

Took several shots from start to finish on the compositing. This also included lighting, rendering and texture work on a 3D bridge. Animation on CG body doubles for Stallone and Gibson, as well as lighting and rendering on the characters. It included creating 3D matte paintings for the finished composite, as well as all the final compositing elements for the bridge sequence shots. I also did several blue screen keys and composites on a number of shots in a driving sequence and a bar fight sequence. Most of the work was done in Nuke, but some of it was also done in Maya and photoshop. One of the shots was deemed the hardest shot in the show, and was called untrackable. I had to hand match-move the camera for a zoom lens changing focus, hand held from a helicopter passing through smoke. It was a challenge.

2014-05-31 to 2014-06-20

Greenhaus GFX

Cinderella

Created a number of things on this project. Primarily working on titles for the 2015 Disney film, "Cinderella". Created glass slipper models and textures for promotional pieces. Created glass Disney Castle concepts and animations. Created Disney logo flyover with Nuke projection mapping. Created main title dynamic effects. And did a ton of texturing and lighting work on the Disney logo and Cinderella main title logo. Created several pipeline tools for production, including both MEL and Python tool-sets.

2014-01-31 to 2014-05-08

Guardians of the Galaxy

Helped make international titles for the Marvel film, "Guardians of the Galaxy".

2014-02-07 to 2014-03-27

Jurassic World Teaser

Created a series of camera moves, forest and dinosaur print models, as well as overall logo modeling. Also worked on forest and logo textures, lighting, animation and rendering. Created some elements with Maya and other elements with zBrush.

2014-02-24 to 2014-03-19

Maleficent

Did basic support work for the main team. Created some 3D Projection elements, and helped to model and layout some international trailer pieces

2014-02-11 to 2014-03-05

The Purge: Anarcy

Composited greenscreen plates to background elements for The Purge 2.

2014-01-22 to 2014-01-29

Sleep Deprived Films

The Horrible

After years of putting it off, I've started working on The Horrible. This short is in it's preliminary stages right now. There have been some story boards done, the script is done, and I've started working on some of the Characters. In the coming months I'll be putting together a package to start raising money to get this short film made!

2012-10-01 to 2014-01-01

Longevity

Created a series of visual effects shots for the film, as well as supervised and defined techniques for other compositors. In addition to my VFX duties I wrote and recorded the score for the film, and I recorded the dialogue and live sound during productionVisual effects supervisor/Coordinator

2005-05-10 to 2005-06-15

A Day For Tea

I won best cinematography with this film. I also wrote the music and performed and engineered the recording.Shot and worked as Visual Effects Supervisor on this award winning short film.

2005-05-13 to 2005-05-27

Smash 5 / Bang Bang

Nova: Making Stuff

Worked on title sequence and various graphics for the show. This included modeling, layout, texturing, lighting, dynamics and animation for two parts of a five part title sequence. The modeling included robotic quad-copters, trains, and a wide assortment of other environmental elements. Dynamic effects included particle swarms and hair/string dynamics. Animation included camera animation and robotic animations, partially in particle swarms, and partially on robotic arm sequences. Some of the dynamics included rock slides and spray can effects, simulating paint on a surface. Lighting and texturing was a large part of my work on the entire title sequence and for many of the show graphics as well.

2013-09-30 to 2013-10-17

Sassoon Film Design

Journey to the South Pacific

Maya modeling, Synth-eyes camera tracking, and Maya match-move and animation. This was for an IMAX Documentary.

2013-07-10 to 2013-08-23

Geisler Graphics

Do or Die

Worked primarily as a 3DS Max layout and animation artist on the National Geographic Show, "Do or Die". The show covered a wide range of topics from week to week and required use of MadCar, Biped, CAT and VRay as well as some minor work in AfterEffects. All animation was done in 3DS Max. Only minor modeling, texturing and lighting was done.

2013-05-15 to 2013-08-09

Hoax Films

The LeBrons

Worked as a lighting and rendering TD and Supervisor on an animation series, "The LeBrons". I worked on lighting the environments and setup rendering for them. I also helped junior artists solve technical problems, and created a number of pipeline tools using both MEL and Python. The tools I created had a range of functions from complex scene rebuilding and setup, Light Rig duplication, to camera tools for the artists. Some of my work included solving more complex Nuke Compositing problems, such as setting up 3D Projection environments for artists, and solving matte and depth issues for artists.

2013-03-18 to 2013-04-26

Omnium Entertainment

Zero Universal

Created a series of Environment Shots. This was a Start-to-Finish project. I created all the models, textures, lighting, animations and other effects. Elements were distributed using particle systems. Some elements used hair systems, and other elements were completely 2D. Much of the environment was created in Maya, the rest was created in Nuke using a number of 3D compositing techniques.

2012-10-15 to 2013-01-18

Hydrogen Whiskey

CEC

Created boat wakes and assisted with missile trails. Work was done using Nuke and Maya Particles and Fluids.

2013-01-02 to 2013-01-09

Lost City Entertainment, inc

The UFOlogist

I was hired for this independent film project to create and integrate an alien of unique proportions into some hand held footage. This required me to do character modeling, which I used Maya and ZBrush for. I also had to do the UV Mapping and Texturing of the character, as well as the rigging and animating, and also the lighting and rendering. Furthermore I had to match-move the footage, which was very dark, with little detail, and very jerky. They did provide tracking markers, but only in key areas, which were not always in the shot. In the compositing stage, I was required to paint out the tracking dots before compositing the character into the final footage. There were 2 shots total on this project. I used Nuke for the compositing, Photoshop for some of the texturing, Zbrush for some of the finish modeling and texturing, SynthEyes was used for the tracking (with some assistance from Nuke) and Maya for everything else.

2012-06-05 to 2012-10-17

SDO Production

South Down Orchard

Worked primarily as a Nuke Compositor. The job was mostly adding digital make-up to live action actors. This included adding cuts, bruises and blood. It required a lot of hand-held camera tracking, and paint out.

2012-09-03 to 2012-09-16

Tigar Hare Studios

Cloudberry Kingdom

This is a video game cinematic project. I worked as the VFX Supervisor, and kind of a 3DS Max Generalist on this. Primarily on the Cinematic portions of the game. My duties include Character Modeling, PFlow Particle Effects and Simulations, FumeFX simulations, cloth simulations, prop modeling, texturing, animation and rigging. There is also some work being done in Eyeon Fusion 6.

2012-07-09 to 2012-08-17

Flight 33

Invisible

Created stereo visual effects shots, sometimes using live action plates. Required a full range of duties including modeling, lighting, texturing, rigging, dynamic simulations, fluids, animation and rendering.

2012-03-01 to 2012-04-30

America's Secret Slang: Y'all Speak Country

Created animated text interacting with live action plates. Required tracking, blocking, modeling, lighting, texturing, cloth simulations, and rendering.

2012-02-20 to 2012-03-09

The Universe

Create complete visual effects shots. Including modeling, texturing, lighting, layout, dynamics, animation, rendering and pre-comp. || Visual Effects Generalist

2011-10-14 to 2012-02-17

Crazy Bridge

Living Shield

Fixed models. Did layout and animation || Modeling, layout and animation

2011-09-19 to 2011-10-14

Prime Focus

Green Lantern

Converted 2d plates to stereographic 3d using Fusion. Included roto manipulation, working with displacement maps and various stereoscopic principles like camera disparity and convergence. || Converted 2d plates to stereographic 3d using Fusion. Included roto manipulation, working with displacement maps and various stereoscopic principles like camera disparity and convergence.

2011-03-11 to 2011-05-27

Star Wars I: The Phantom Menace

Converted 2d plates to stereographic 3d using Fusion and View-D. Included roto manipulation, working with displacement maps and various stereoscopic principles like camera disparity and convergence. || Converted 2d plates to stereographic 3d using Fusion and View-D. Included roto manipulation, working with displacement maps and various stereoscopic principles like camera disparity and convergence.

2010-11-10 to 2011-03-02

Chronicals of Narnia:Voyage of the Dawn Treader

Converted 2d plates to stereographic 3d using Fusion and View-D. Included roto manipulation, working with displacement maps and various stereoscopic principles like camera disparity and convergence. || Converted 2d plates to stereographic 3d using Fusion and View-D. Included roto manipulation, working with displacement maps and various stereoscopic principles like camera disparity and convergence.

2010-10-15 to 2010-11-05

Morningstar Entertainment

Bad Universe: Death from the Skies

Worked as CG Animation & Layout Supervisor, creating multiple shots for a Discovery Channel Documentary || CG Supervisor, Maya VFX Artist, Nuke Compositor. Worked with VFX Supervisor & Director on all CG animation, texturing, modeling, and layout, as well as working as a Lead Maya FX artist and Nuke Compositor. Also functioned as Generalist Problem Solver.

2010-03-22 to 2010-09-15

Deadliest Warrior

Creating visual effects shots for Deadliest Warrior || Nuke Compositor, Maya Texture artist. Created explosion shots and podding comps. Painted Mayan Temple.

2010-04-14 to 2010-04-30

Great Scott Productions

Arizona Health & Wealth Raffle

Created 3D models, textures, lighting, rendering and comp. || Lead Visual Effects Artist. Created CG numbers for a commercial. Included modeling, texturing, dynamic simulations, lighting and rendering in Maya. Compositing was done using Nuke to pull chromakeys, and integrate the live action footage with the CG elements.

2010-07-20 to 2010-08-07

Guerilla Wanderers & Sony/Epic

MudVayne Music Videos

Visual effects work for a Mudvayne 3 Act Music Video Series. This project is for Sony/Epic Records. Check out Mudvayne's website at www.Mudvayne.com || Lead Maya Generalist. Created CG insects, particle effects, scene recreations and dynamic effects using Maya. Includes all modeling, texturing, lighting and rendering. Also composited finished shots using Toxik and Combustion.

2009-12-01 to 2010-02-10

UAT

UAT Instructor

Professor at the University of Advancing Technology, a private school in Tempe AZ. I am teaching Match-Moving and Digital Illustration. || Instructor of Match-move, Visual Effects and Digital Illustration

2009-09-07 to 2009-12-21

CiTAGA Project

Primarily worked as a 3D Modeler for the Video Game "The CiTAGA Project". I also created the Cinematic Opening AnimationVideo Game Modeling And Cinematic Animation

2005-10-01 to 2005-12-15

New Tales

Tales of an Ancient Empire

Created visual effects, set extensions, digital matte paintings, creature/particle effects and much more on a Val Kilmer / Kevin Sorbo movie! Check out their site at www.TalesOfAnAncientEmpire.com. || Lead Maya Generalist. Created set extensions, fog & dynamic effects, as well as complete scene creation using Maya, Toxik, Combustion & Photoshop.

2009-09-18 to 2009-11-02

The Perfect Planet

The Perfect Planet

Creation of a space bug that is found on The Perfect Planet. || Lead VFX Artist. Created CG Creature using Maya. Included all models, textures, rigging, animation, lighting and rendering. Also did the match-move and compositing.

2009-06-28 to 2009-08-01

Brothers' inc.

Locker 13

Creation of title animation for Locker 13 television series. || Title Animation Artist. Created opening title sequence for Feature Film. Models, dynamics, textures, lighting were all done in Maya. Combustion was used for all compositing.

2009-06-16 to 2009-06-30

Byzantine

Lead Visual Effects Artist. Created CG elements for photographed plates, included modeling, texturing, match-move, lighting, dynamics, animation and compositing. Primarily used Maya and Combustion

2009-05-10 to 2009-06-10

Cinebrau Productions

On the Third Date

Ran production sound and operated Boom, did roto and paint out work. Did the sound mix for the final film. || Visual Effects Artist. Fixed "fix-it-in-post" footage issues. Included roto and paint-out. Also worked as Production Sound Engineer.

2009-06-06 to 2009-06-20

Aurilia Arts

Ave Maria

Recorded production sound on set, post production sound mixing and I did the Post production VFX work || Visual Effects Supervisor/lead artist. Created composite effects for feature film. Work included rotoscope, 2D Particle Effects, Lighting and other general compositing techniques. Combustion was used for this job.

2009-01-20 to 2009-05-20

Wanko Toys, inc

The Revenant

Created 3D scene with airplane cargo hold and canisters and composited live action characters into CG scene || Visual Effects Artist. Created CG scene using Maya and Combustion. Tasks included modeling, rigging, dynamics, cloth simulations, texturing, 3D tracking, and compositing.

2009-02-01 to 2009-05-12

Ronalds Brothers Productions

Numbers

Worked as the gaffer and key grip on this short film. || Short film shoot

2008-12-06 to 2008-12-07

If Factor

Fate Awakening

This was an ongoing project working on the film "Fate Awakening" to develop set pieces and character masks to replace unavailable props and bad make up || CG VFX, Match move, Digital Matte Paintings and CG Props

2007-12-15 to 2008-10-15

Steven Feralio

Moment Of Clarity

Created a series of VFX composites for short film || Combustion compositing job.

2008-09-18 to 2008-09-24

Door Number Three Films

Peace Walker

Added foley, mixed music, cleaned up and leveled audio || Feature film audio post production. Cleaned up existing audio and did foley

2008-08-10 to 2008-08-15

Elementary Cool

Elementary Cool

Ran boom and sound mix for short film || Short film/Music Video. Ran sound and boom

2008-07-14 to 2008-07-19

Show-N-Tell Video

Show-N-Tell Video / AZ24p Services

I worked on a wide array of projects here. Feature Films (including The Hoax...), Commercials (Inluding Ashley Furniture, Swing Jacket), TV Shows (Screen Wars), and corporate videos (Including Sage Software)Ongoing Contract

2006-04-15 to 2008-07-13

Reading Ahoy

This was a job I did while working for Show-N-Tell video. The pirate ship was the highlight of the piece, but the whole thing was really great. This was for the City of Tempe. || Editing, 3D Modeling, Compositing and Sound work

2008-02-01 to 2008-02-15

Coming To Gilbert

Animated Commercial, edited Clips, recorded secondary audio and mixed the audio programs together. || Set of 3 TV Commercials I did for a large community event in Gilbert, AZ. I Did the whole thing in Combustion with a small amount of Final Cut Pro editing for some of the clips.

2007-09-02 to 2007-09-14

Ashley Furniture

Did the live sound recording and assisted with the HD camera.Sound Tech / Camera Assist

2006-11-18 to 2006-11-18

Swing Jacket

Production sound on Swing Jacket commercial for the Golf Channel || Ran production sound for the Golf Channels "Swing Jacket" commercial

2005-10-22 to 2005-10-23

Locked Horns Productions

Cowboy Dreams

Ran sound and boom for a short film starring Bill Engvall and Danny Trejo || Sound mix and boom operator on indie short film

2008-05-10 to 2008-05-11

Stabbing Stupidity

Set up mics, mixed and recorded audio on the shoot.Sound Engineer for the production.

2006-12-15 to 2006-12-16

The Long Shot

I worked primarily as the HDV film editor and I also wrote some of the music.Featurette

2006-05-01 to 2006-10-31

CBS

Who Made You

Ran sound mix on HD shoot with Shaquille O'Neal and Amare Stoudemire || Sound mixer for CBS father's day special

2008-04-17 to 2008-04-17

220 Productions

Poison Wind

Recorded sound track, mixed and mastered music || Audio post production / music recording, mixing and mastering

2007-11-20 to 2008-02-12

Jimmy Kimmel Live!

Jimmy Kimmel Live!

Worked with rapper 50 Cent and Guillermo on "Guillermo's Exclusivo" on the Naked Ping Pong tournament. Responsible for mic placement, boom operation, and mixing. || Sound mixer on the Superbowl edition of the Jimmy Kimmel show.

2008-02-03 to 2008-02-03

Bridgetone

Kalai Music Video - She

Created a number of composite and rotoscope effects to place the singer in the frame with himself. || Visual Effects

2007-06-22 to 2007-06-25

Stoney Creek Productions, LLC

The Hoax...

Created CG and VFX elements. Tracked and Match moved CG elements to actors. Worked as finishing editor, and final sound mixer.Post Production on the Feature Film, "The Hoax..."

2006-04-26 to 2007-03-15

Miracle at Sage Creek

Miracle At Sage Creek

Boom operatorWorked as a Boom Op on the set of the film "Miracle at Sage Creek" for a day

2007-01-21 to 2007-01-22

Grass Growing Green Productions

Being Earnest

Created VFX pieces for Being EarnestFeature Film

2006-08-01 to 2006-10-31

Silent Nemesis Workshop, LLC

Villikon Chronicals

Worked as the Sound Engineer for the green screen shootsSound Engineer - Featurette

2006-09-22 to 2006-09-23

IFP Phoenix

Screen Wars

Edited the "Western" Series, as well as the "Drama" Series for a total of 10 Episodes. Some of this included writing music, and doing visual effectsEdited 10 Episodes of the Television Show "Screen Wars

2005-06-01 to 2006-08-31

AOL/Time Warner

Bench Warmers Promotion

Worked with AOL/Time Warner to produce a Moviefone segment for AOL news. Actors included Rob Schnider, David Spade, and Jon HederPromotional piece for the movie Bench Warmers

2006-03-21 to 2006-03-21

THQ/Rainbow Studios

Smackdown vs. Raw 2008

Set up, Calibrated, suited-up, and shot motion capture sessions for Rainbow StudiosVideo Game Motion Capture

2005-03-01 to 2006-02-15

Gods Waiting List LLC

Gods Waiting List

This was a simple Paint out for a 35mm film that had been damaged and needed scratch removals. There were some 30 or so clips that had been damaged in the can. || Paint out / Rotoscope

2005-07-01 to 2005-07-21

Okay So Productions / Sleep Deprived Films

Bad Whiskey

Primarily worked as VFX Supervisor and Editor. Also composed music and sound engineered this filmEdited, VFX Supervised, Scored, and sound engineered this award winning short film. Also worked as an extra/stunt man.

2005-05-29 to 2005-06-18

CJI Digital

CJI Digital

Photo touchup and EditingPost Production touch up and editing

2004-08-01 to 2004-11-28

Tick Tock

Tick Tock

Turned a man into a Grandfather clock.Created "Money Shot" visual effect for short film.

2004-09-15 to 2004-10-31

Direct Alliance

Direct Alliance

Graphic arts, Illustration and ColdFusion Web Programming || Graphic Artist/Illustrator

2003-10-12 to 2004-07-10

Take Out Productions, L.L.C.

Take Out

First Feature Film I worked on. I worked on as kind of an advanced P.A.Feature Film

2004-06-15 to 2004-07-10

Digital Mobius Strip

The Voo Do!

Wrote and Directed a short for a film festival. As a VFX artist, I wrote it specifically around a certain number of effects and thus did most of the post FX work myself using 3DS Max and Combustion

2003-11-15 to 2004-03-30

David Blum Productions

God's Waiting List

Painted out dust, scratches and tracking markers. Had to stabilize many of the shots to do the paint work.

2003-09-01 to 2003-11-01

OKCCC

Oklahoma City Community College

I was the full time graphic artist and web programmer for the Student Life office at OKC Community College || Graphic Artists And Web Programmer

1998-08-12 to 2003-07-28

Adam Benson

The Stamp

Created an animation for the 2002 SIGGRAPH Animated Short Festival.

2002-06-15 to 2002-07-31

Angry Teapots

Created a short animation for a film festival.

2002-04-12 to 2002-05-31

Uncommon Passage

Uncommon Passage

Created a title animation, logo, and on screen titles for a documentary Using 3DS Max, AfterEffects and Photoshop

2001-08-23 to 2001-10-12

Sunspot Productions

Sunspot Productions

Created graphic designs, including fliers, posters, t-shirts, promotional materials. Used these products in music promotion and booking. || Graphic arts And Music Promotion

1993-10-15 to 1997-12-31