Work including VFX/CG/Comp Supervision, Compositing, Effects, Rigging, Animation, Modeling, Texturing and Lighting
Client: Prologue Films
Project: Destiny
Year: 2015
Software Used:
Maya
Used nCloth in Maya to create realistic cloth simulations
Innovated a cloth simulation utility designed for efficient transfer across multiple geometries, streamlining the process of applying one simulation setup to various characters.
Executed detailed cloth simulations for main characters in all cinematics, contributing to the realistic and dynamic portrayal in each scene.