Spearheaded the creation of the ASC pipeline, integrating it seamlessly with the Shotgun system for streamlined operations.
Developed custom DCC integrations, publishing, and artist tools, enhancing workflow efficiency and creativity.
Implemented numerous event listeners for functions ranging from project initiation to artist review notifications.
Innovated a DCC-integrated timesheet program, allowing real-time tracking of artist time cards across multiple platforms including Maya, Nuke, Photoshop, Mari, and Houdini.
Designed mass-distribution tools for consistent configuration rollout across all projects.
Created a Maya/Deadline turn-table tool with one-click functionality, drastically reducing the time to build fully lit and rendered turn-tables.
Developed a farm-enabled playblast utility and a dynamic caching utility, optimizing rendering and caching processes.
Pioneered a Dropbox-enabled remote publishing utility, enabling artists to contribute to the Shotgun pipeline from any global location.